Patch 1.2.43 for Dungeons 2

New Features and Gameplay Improvements

  • Added two new skirmish maps: “Wall Street” and “The Poshlands”
  • Difficulty settings for skirmish maps
  • New way to pick up units: left-clicking on one of the unit type portraits on the top-screen. This brings up an unit info screen which lets you quick-pick each unit. Right-clicking on the portraits still makes the camera jump through the locations of each unit of that type.
  • Player is now able to switch between different types of units in a multiselection on the overworld by pressing TAB or clicking on the portraits in the detail panel
  • Player is now able to choose which unit he will drop next in the dungeon by pressing TAB or clicking on the portraits in the details panel
  • Horde units can be re-trained between tier 2 and tier 3 units. Default when dropping on arena ring is now “train to tier 2″.
  • Increased Payday interval from 3 minutes to 6 minutes and doubled salary.
  • Rework of “Signal Horn” and “Sentry Gong”. They now can be built on Tier 1 but no longer give a buff to units. Instead, they draw attention of all nearby units upon enemies entering the guard room / outpost. Also, they can be manually activated by slapping them.


  • King Joffrey no longer has a bonus against demon units
  • Troll Rock Thrower: Now has a minimum range in siege mode, splash damager reduced, overall damage reduced but does now ignore armor and projectiles are not longer homing
  • Made boss fights in sandbox maps more difficult
  • Made demon portals in “Trolls from Hell” 5 times tougher
  • “Unleash the Dungeon Lord” spell cost for demons increased (now same as horde faction)

Other Improvements

  • Various performance improvements
  • Better support for ultra-wide resolutions
  • Overhaul of the campaign map to better integrate the demon mini-campaign and give better progress feedback
  • Better pre-selection of next mission when entering campaign map (prefer main campaign and no longer repeating optional demon mini-campaign)
  • Added better audio to various actions and objects like signal horn, cannon watch tower, and some UI interactions
  • Savegames will now load much quicker
  • Triple Buffering option removed from options menu
  • Implemented horde/demon specific icons for strike and new throne room level
  • Narrator idle talk and reminders are now rarer and their intervals are increased
  • Tutorial tips are shown again when narrator plays a reminder-line
  • Added an option in the options->game menu to turn off reminders and idle talks of the narrator
  • Added a slider in the options->game menu to change the auto-save interval
  • Improved evil laughter
  • Player is now able to enter the multiplayer game ID with controller
  • Improved font readability
  • Right-clicking on an action panel now acts as “back”
  • Casting spells/skills with Shift-Click will no longer exit spell/skill cast mode (same like when building work stations or traps)
  • Improved visual of tempting town portal trap
  • Dialog log now shows tutorial tips.
  • Better contrast between text and background in full screen menus
  • Spells cast by player or skills used by units will outline the target if it can be cast.
  • RTS stored groups: camera only jumps if group key is pressed in quick succession
  • Treasure chambers now have more lights on the wall, to make them less gloomy
  • Worker are more intelligent when building traps (don’t steal each other’s resources and react immediately when evil hand drops resources on the trap).
  • Un-digged crystal tiles now have a special marker
  • Improved minimap icon overlay-order
  • When queuing multiple units to hire, population points are now reserved immediately
  • Added particle effect when creatures gain a combat or production level
  • Visually improved evilfication of water/lava plane (“The Dam”) and of certain non-tree vegetation objects
  • Rolling Stones collide with other rolling stones.


  • Introduced more victory point win conditions for domination, team domination and king of the hill
  • Un-conquereable home sectors will now generate some evilness for the player (domination)
  • Sector guards do respawn less frequently now
  • Domination mode is now pre-selected instead of deathmatch
  • During Multiplayer, throne room lifepoints no longer regenerates
  • Fixed freezes in certain cases when creating multiplayer game
  • Better error messages for connection problems
  • Fixed victory points not being displayed correctly
  • Fixed game settings in multiplayer lobby after loading a game
  • Made “kick player” button insivible for clients
  • Log book is now deactivated in multiplayer
  • Status UI now shows game mode and throne room life points in deathmatch mode
  • Use steam name instead of machine name

Bug Fixes

  • Fixed crashes in Linux Xubuntu
  • Fixed some truncated audio lines
  • Improved stability on linux and mac systems
  • Fixed a fountain not being visible on the map “The battle for King’s Ending – This time it’s for real!”
  • Fixed units getting knocked out of the players hand
  • Fixed units becoming unresponsive if knocked down by a rolling stone directly after dropping
  • Fixed missing skill sounds: Tree of Life guard’s “ground smash” and attacks, Orc Chieftain “summon warhound”, Troll Rockthrower attacks, Ultimate Evil attacks
  • Fixed “motivating warcry” skill visualization
  • Fixed problems with fog-of-war when changing resolutions of loading a save game
  • Fixed a problem with Krowtoes on the skirmish map “The Dam” not defending himself
  • vSync is now applied correctly
  • RTS control: Attacks on low-priority targets like spawner huts are no longer interrupted by other targets
  • Fixed logical size of throne room on some maps
  • Fixed a bug where dropping a monster on an occupied workstation did not have any effect
  • Fixed animations for orc chieftain’s war hound
  • Fixed a bug that made hero units (Grumli, etc.) disappear when they ran into a town portal trap which broke the last campaign mission
  • Fixed some broken achievements
  • Region change into dungeon while carrying something now shows the details panel again
  • Fixed arena icons for tier 3 monsters
  • Fixed the hand position when using a controller
  • Arena/Pentagram now correctly highlights the current work mode button
  • “Improved training” icon changed for clarity reasons
  • Closing submenu now correctly aborts respective “build gimmick/room” input mode
  • Fixed a bug where units sometimes did not wait until the bard finished disarming traps
  • Fixed a bug where trap-immune units took damage from “Flame Trap” or “Rolling Stones With Dynamite”
  • Rolling Stone trap now only triggers if it has line of sight
  • Removed unexpected “hide population display” toggle feature
  • Naga Medusa now aims for the target’s center instead of its pivot if the target does not have a head (e.g. attacking doors, etc.)
  • Fixed Warden to not move before trying to teleport.
  • Fixed various skill visualization not ending correctly when target gets destroyed unexpectedly or skill gets interrupted
  • Fixed efficiency upgrade for demon servants not working
  • Demon units will not strike when ordered to upgrade on pentagram and not block upgrade population points while fighting
  • Added missing colliders with certain objects (entrances, armory work station…)
  • Fixed peasant and pikeman attack animations and damage effect timings
  • Fixed move-attack command not walking to “nearest walkable point” when clicking on unavailable terrain
  • Polish/Russian version: fixed population limit GUI display
  • Fixed some “sweet spots” where hero units could oscillate between attacking the player units and returning to guard point.
  • Fixed sudden rotation changes of units in some circumstances
  • Fixed animation glitch if creature payday job is interrupted
  • Hotkeys are displayed correctly in spell bar
  • Fixed some attack trail effects not disappearing when unit is picked up while training in arena
  • Fixed a bug where units (e.g. the ultimate evil) interrupt their own attack animations
  • Fixed glitch where invisible units became (visually) visible when trying to target them with skills
  • Fixed display of perk name: first letter wasn’t always capitalized
  • Fixed cross-platform cloud save issues with certain save names
  • Fixed heavy gold and crystal dig marker
  • Fixed savegame playtime display (now h:mm instead of m:ss)
  • Fixed rotation of minimap icons on dungeon minimap
  • When upgrading crystal chamber work unit, resarch in progress is no longer lost
  • Fixed issues with applying changes in options gameplay tab
  • Fixed and improved horde room wall decorations
  • Fixed creatures fighting being interrupted by some other activities like payday
  • Fixed skill/spell targeting of invisible units
  • Fixed region panel tab highlighting
  • Region change gives better UI feedback in minimap/region panel
  • Fixed camera constraint in dungeons (could scroll too far into the black)
  • Fire Pit Trap executes when an enemy enters, not in a constant time interval
  • Fixed wolf texture
  • Restarting skirmish map now keeps game settings
  • Fixed UI hover tile not getting removed in certain circumstances
  • Added logic server firewall exception to steam installation process
  • Fixed work unit visualization glitch where animations did not properly reset to inactive
  • Fixed multiple in-scene dialog texts overlapping themselves

The Dungeon Lord Returns as Dungeons 2 is Unleashed Today

The Ultimate Evil has arrived and a new Dawn of Terror is upon us. Especially if you are a unicorn, The Dungeon Lord hates unicorns. Snots throughout the underworld, prepare to quiver in your boots as Dungeons 2 is now availble on Steam for Windows PC, Mac and SteamOS!

Featuring a unique mix of classic dungeon simulation and real-time strategy gameplay, Dungeons 2 challenges players to assume the role of The Dungeon Lord, craft a network of terrifying dungeons and use its resources to fuel a campaign against the forces of goodliness. Order your servant Snots to do your bidding and fill your coffers with gold, amass an army filled with brutal Orcs, and then head to the surface world of the humans to conquer The Overworld.

To celebrate the Ultimate Evil’s momentous return there is a brand new gameplay trailer available to watch below. The trailer features just a few of the terrifying minions who roam your dungeon, as well as the loyal (but stupid) Snots eagerly mining gold while avoiding a slap from The Dungeons Lord’s ‘Hand of Terror.’

Dungeons 2 is available worldwide via Steam for Windows PC, Mac and SteamOS for $39.99. A digital PC version is also available to download via the Kalypso Launcher here.

A Limited Special Edition boxed retail version that contains a terrifyingly-beautiful Dungeons 2 poster, the exclusive ‘Pixie Village’ DLC, the Official Soundtrack CD and custom art postcards will be available for $39.99 across North America on April 28.

Dungeons 2 Limited Special Edition Announced

The Dawn of Terror is nearly upon us. Prepare for the coming of The Ultimate Evil by dedicating yourself to the almighty Dungeon Lord and pre-ordering your copy of the Dungeons 2 Limited Special Edition. This edition of Dungeons 2 is automatically available to anyone who pre-orders or buys the retail boxed version of the game at launch and includes at no extra cost a terrifying Dungeons Lord poster, the Official Soundtrack CD, and the exclusive ‘Pixie Village’ DLC – where players are tasked with removing the disgusting Pixie threat from a nearby enchanted forest. The Limited Special Edition of Dungeons 2 can be pre-ordered from your preferred retailer now. You can also pre-purchase Dungeons 2 via the Kalypso Launcher here for a 15% discount and a digital download of the OST too.
Limited Special Edition
Today we’ll also be hosting a Dungeons 2 livestream showing off the recently revealed ‘Demons’ faction. Their powerful magic abilities add a very different way to play the game – so be sure to tune in soon at 8.00 AM PST / 11:00 AM ET at

If you missed our first Twitch Walkthrough for Dungeons 2 you can check it out here.

Hail The Ultimate Evil! Dungeons 2 Goes Gold

Official PC system requirements revealed, along with new screenshots of ‘The Demons’ faction

The Dawn of Terror is nearly upon us and Dungeons 2 has officially gone gold. The Little Snots of The Underworld have rolled out the red carpet and The Orcs are brewing an extra few pints of beer in celebration of the splendid news. But are you prepared for the catastrophic return of The Dungeon Lord? The PC system requirements for the game have also been released, so check how your setup stacks up by taking a look at them below. We recently revealed the second playable faction featured in Dungeons 2, known as ‘The Demons.’ The Demons faction adds more magic based style of combat to the game

Minimum system requirements:
CPU: AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
OS: Windows Vista (SP2) 32bit
GPU: Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
Sound: DirectX 9 compatible soundcard
ROM: 5 GB free space

Recommended system requirements:
CPU: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
GPU: AMD Radeon R7 265 or NVIDIA GeForce GTX 650
OS: Windows 7 x64 (SP1)
ROM: SSD hard drive, 5 GB free space
Sound: DirectX 9.0c compatible soundcard

Dungeons 2 will be available worldwide via Steam here for Windows PC, Mac and SteamOS on the April 24th for $39.99. For Steam users who want to pre-order now there is a guaranteed %10 discount, with tiered additional bonuses, such as digital soundtrack & art book, the exclusive ‘Morningwood’ DLC, and a code for the original Dungeons Gold, unlocked based on the total amount of pre-orders received. The North American PC retail version will be available on April 28th, with retail pre-order bonus details coming soon! ‘Like’ Dungeons on Facebook here.

666 Shades of Evil – New ‘Demons’ Faction Revealed

DemonsThe Dungeon Lord will see you now – watch a brand new trailer below and join us for a livestream this Thursday on


The malevolent Horde of The Dungeon Lord is a threat to be feared, but what they have for brawn they sadly lack in brains. Take control of The Demons and use their devastating magic to rid The Overworld of the troublesome humans forevermore. The Demons are the second playable faction in Dungeons 2, offering a different style of gameplay and featuring their own unique dungeon rooms, traps and creatures to control. While The Horde faction has powerful brutes bred for war, The Demons utilize more magic based abilities. Use the corrosive acid of the Chaos Weaver to damage enemies over time and protect your army with The Shield of Emptiness spell. Or give your demons a self-esteem boost in the Room of Admiration and alleviate worker boredom by torturing poor souls with The Succubi.

Both The Horde and Demon factions are featured in the main campaign of Dungeons 2 and can also be used in sandbox and multiplayer mode. Watch the brand new ‘666 Shades of Evil’ trailer below to get your first look at the Demon faction, and click the screenshot link to download images and concept art of the Demon faction.

We’ll also be hosting the first live Dungeons 2 walkthrough via this Thursday, March 19. Visit at 9:00 AM Pacific / 12:00 PM Eastern get a first look at Dungeons 2 before it launches next month.

Watch the ‘666 Shades of Evil’ Trailer for Dungeons 2 here!

The Dawn of Terror Cometh – Release Date Confirmed for April 24

The Dungeon Lord will rise again this Spring April 24 – watch the very first gameplay trailer featuring acclaimed voice actor Kevan Brighting

April 24

The Dawn of Terror approaches. On April 24, The Dungeon Lord shall arise from the dark depths of The Underworld, as Dungeons 2 is released for PC, Mac & SteamOS. Featuring a unique mixture of classic dungeon simulation and real-time strategy gameplay, Dungeons 2 challenges players to assume the role of The Dungeon Lord, craft a network of terrifying dungeons and use its resources to fuel a campaign against the forces of goodliness. Order your servant snots to do your bidding and fill your coffers with gold, amass an army of lurching minions and then head to the surface world of the humans to conquer The Overworld. A brand new gameplay trailer is available to watch below, featuring in-game narrator and acclaimed voice actor Kevan Brighting. It shows off the basic ways to look after your dungeon, as well as how to manage your demonic horde once you reach the surface.

Dungeons 2 will be available worldwide via Steam for Windows PC, Mac and SteamOS on April 24 – with a boxed retail version for PC released in Europe on the same day. The North American PC retail version will be available at retail on April 28.

Watch the first trailer for Dungeons 2 here!

Gameplay Trailer April 24

The Dawn of Terror Awaits – Dungeons 2 Announced for 2015

DungeonsThe Dungeon Lord returns with enhanced evil, 4-person multiplayer, and the all-new Overworld system – watch the debut trailer now

If terrifying dungeons filled with hordes of loyal minions and underworld domination are your thing, then look no further! Leave your fear at the door and once again dare to enter the lair of the Dungeon Lord, as Kalypso Media announces that Dungeons 2 is currently in development by Realmforge Studios and scheduled for a 2015 release. Sequel to the 2011 bestseller Dungeons, Dungeons 2 aims to take inspiration from the very best titles in the dungeon management/simulation genre and blend in its own trademark dark humour to deliver the most complete dungeon experience fans have been waiting for.

Kalypso Media has also released a brand new teaser trailer to whet the appetite of those aspiring Dungeon Lords out there. Watch it below and witness The Dawn of Terror…

Watch the first trailer here!

Dungeons 2 Trailer